using System.Text;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class StaticStringBuilder
    {
        public static StringBuilder Instance
        {
            get
            {
                throw new NotImplementedException();
            }
        }

        public static void Clear()
        {
            throw new NotImplementedException();
        }

        public static StringBuilder Append(params object[] args)
        {
            throw new NotImplementedException();
        }

        public static StringBuilder AppendLine(params object[] args)
        {
            throw new NotImplementedException();
        }

        public static StringBuilder AppendLine()
        {
            throw new NotImplementedException();
        }

        public static string AppendToString(params object[] args)
        {
            throw new NotImplementedException();
        }

        public static new string ToString()
        {
            throw new NotImplementedException();
        }
    }
}